Our stalwart adventurers have, by one means or another, ended up in the port city of Caladan and have become slightly acquainted with each other while spending their evenings at the tavern of the Cloven Hoof. Having found out that they are not cut out for the day to day labor of working odd jobs, they decide to spend the afternoon gathering some information around town about the mysterious ruined tower just south of Caladan.
That evening, over some tasty brew, our party discusses the various stories and rumors about this ruin – a tower that was once the abode of Zenopus. They have heard that Zenopus has unleashed unspeakable horrors below the once tall tower, but also there are treasures and sparkling jewels to be found as well. Having questioned Jessi, the bar-wench about the tower, she pointed them to the corner of the tavern where sat an old blind man. He seemed to know much of the tower.
After a cup of some fine wine, the old man revealed that the tower was destroyed by a decision of the town Merchant guild. He told that he once use to occupy the tower and study his arts there when one day a pupil showed up – a beautiful woman named Zenopus. She was a Stygian witch who stole his tower and his magic and explored the secrets below the tower. The old man was blinded by Zenopus and banished from the tower. The tower was destroyed after it was engulfed by strange green flames. Zenopus was never to be found.
With suspected treasure and a possibility of life-threatening danger involved obtaining it, our party makes it’s plan to head out to the ruins in the early morning. Well, not too early, Tibag planned on sleeping in.
So Slick Vinny talks the serving wench (Jessi) to share her room, Tibag sleeps up a tree outside, Arvin spends the night in the temple of Mithra while Gedleessmote and Wolfhere spend the night on the dock fishing.
In the (late) morning, the party leaft the comfort of the Cloven Hoof Tavern and worked their way up to the tower but decided to explore the nearby cemetery first. An exploration which leads to two crypts and an encounter with a feral Zombie cat. Arvin, raising the holy symbol of Mithra, tried to keep the cat at bay, which appeared to have worked. So Arvin tries to put it out of it’s misery but the cursed cat leaps out of the way and towards Wolfhere’s throat. The Viking swings his battle-axe splattering cat all over. After some debate about whether the cat was indeed a walking corpse or just a ferrel cat, the party moves to the second crypt. Inside, it is much like the first; cold and empty with but a single stone sarcophagus. Upon lifting the lid and tapping the bottom and opening was found to a natural cave below the cemetery.
A torch was tossed down into the pit to see if anything else could be seen. Secure in the knowledge that the chamber below was empty, they extinguish the torch, and Tibag was sent down to explore while Slick Vinny secured the mule to the cemetery fence. A tunnel was found while the rest of the party descended the rope into the room.
Now the thief took the lead just out of the range of the torchlight exploring with his 10 foot pole. After proceeding down a long natural tunnel they came to a door. After some careful examination of the door they opened it and discovered a man-made corridor of black tight-fitting stonework.
Continuing down the corridor they found another door that they were too afraid to open. So Tibag and Slick Vinny tied one end of the rope to the door they just entered and the other end of the rope to the second door. On the rope they tied a bell to warn them if any of these doors were being messed with.
After a few turns down some corridors, they came to another door. This one they opened. Beyond was a very large chamber. Our fearless party was only able to glimpse some pillars at the edge of the light but no walls or ceiling. That was too much for them. They decided to close that door and continue down the corridors.
Finally finding another door, they entered. Coming out of the darkness into the torchlight, were, of course, two Ghouls. Arvin raised the symbol of Mithra towards the oncoming fiends but to no avail. Slick Vinny threw a flask of oil in between them and the ghouls but Wolfhere missed the oil with the torch. Tibag fired his bow but after the first hit the bowstring broke and the Ghouls moved in to attack. Gedleessmote stepped up to attack the first fiend. After a quick exchange the undead creature was only slightly wounded but the dwarf was clawed in the shoulder and stood frozen in paralyzed horror! While Slick Vinny hopelessly tossed darts at the second ghoul, Wolfhere lifted his axe and separated it’s head from it’s lifeless body. Meanwhile, Tibag ran around behind the first ghoul and sliced the thing dead.
While Arvin tended to the wounded Gedleessmote Hammersend, Tibag, Woldhere and Slick Vinny searched about the room and turned up a couple of smashed and open wooden coffins and two that were closed. Not taking any chances, Slick Vinny dumped a couple of flasks of oil on the two coffins and lit them.